Start the Adventure

Seven quests that turn The Construct from an app you installed into a team you run.

The Construct Playbook · a companion to the User Guide

Welcome to the adventure

You installed The Construct. You may have even read the guide. Now comes the good part: actually living with a team.

This playbook is not a manual, and it is definitely not homework. It is a trail: seven small quests, each five to twenty minutes, each built around something real from your own life. Every quest hands you a brief you can copy, paste, and send exactly as written, or bend into your own words. There is no score, no wrong order, and nothing you can break. If a quest does not call to you, skip it. The app will still love you.

One promise before you set out: everything in these pages was played through on a real copy of The Construct before it was written down. When we say a button exists, it exists. When we show a screen, it is the actual screen.

1First Contact 2Hand Off Work 3Meet Your Team 4The Decision Room 5The Council 6Your Pocket Turn It Loose
The trail. Quests 1 through 4 need nothing but the app and one connected AI. Quest 5 shines with two. Quest 6 adds your phone. The star is where you stop practicing.
The Construct Lobby: the armchair, the phone, and three doors
Base camp. The Lobby, with its three doors: Dojo, Terminal, Decisions. Every quest starts within one click of this chair.
Two settings before you set out. In Settings, then General: keep the Personality Level on Off or Lite while you learn (plainest possible labels; you can turn the flavor up later), and leave every model and autonomy setting exactly where it is. The defaults are the trail markers; you can go off-trail once you know the terrain.

Quest 1 · First Contact

5 minroom: the Dojoneeds: one connected AI

Your first quest is not a task. It is a conversation, with the person you will end up talking to most.

Morpheus lives in the Dojo, and he is not a search box. He is the one you think out loud with: the decision you keep circling, the idea you have not said to anyone yet. The twist in this quest is the brief: you are going to ask him not to answer. Good thought partners ask first. Watch what he asks you.

  1. From the Lobby, step through the Dojo door (or click the Dojo icon, bottom-left).
  2. Click the message bar at the bottom and paste the brief below, or swap in a real decision you are actually carrying this week.
  3. Press Enter, and answer what he asks you. Two or three honest replies in, notice what has happened to your thinking.
Copy this brief

I keep going back and forth on something: should I turn the spare room into an office or a guest room? Don't answer yet. Ask me the three questions a wise friend would ask first.

The Dojo with the quest brief typed into the message bar
The Dojo, with your first brief sitting in the bar. Morpheus opens the room with a greeting of his own.

Prefer to talk? Click the microphone in the message bar and just say it. Or press Alt + Space from anywhere on your Mac; the voice door opens without the app even being in front.

What you just learned: The Construct is somewhere you think, not just somewhere you fetch answers. The Dojo is the room; Morpheus is the partner.

Quest 2 · Hand Off Real Work

10 minroom: the Terminalneeds: one connected AI

This is the quest where the app stops being a chatbot. You hand something off, and someone goes and does it.

At the top of the Terminal's sidebar sits a small box: "What do you need?" It looks humble. It is the front door for every kind of work. Type a request there and The Construct reads it, picks the right person for the job, and shows you its routing before anything runs.

  1. From the Lobby, step through the Terminal door.
  2. Click "What do you need?" at the top of the left sidebar (or press Cmd+N).
  3. Paste the brief below. After a short pause, a small routing chip appears under the box: who will take the job, and where it will live.
  4. Press Enter. A thread opens; watch the work arrive in it. Dinner, planned.
Copy this brief

Plan a dinner party for six this Saturday: a simple menu, a shopping list organized by aisle, and a prep timeline for the day. Put it in one tidy document.

The sidebar prompt with the dinner party brief typed in
The front door. Your brief in the "What do you need?" box, with The Architect and Open Terminal buttons below it.

Who did the work? Click the new thread in the sidebar and look at the top: it names the agent who took the job. You did not pick them. The Construct read the request and staffed it. That is the trick you will stop noticing within a week.

What you just learned: you describe the outcome; The Construct picks the person. Work comes back as a thread you can reopen, question, and build on.

Quest 3 · Meet Your Team

10 minroom: Settings → Personalitiesneeds: one connected AI

You have been served by nameless staff for two quests. Time to meet them, and to make one of them yours.

Open Settings (the gear at the bottom of the sidebar), then Personalities. There they are: the Concierge who answers your phone, the Writer, the Marketer, Tank the builder, the whole roster, each with a name field, a voice, and a Talk button. The names are not decoration. Rename one, and that name follows them everywhere: threads, plans, the Decision Room, your phone.

  1. Open Settings, then Personalities.
  2. Pick the agent you expect to lean on most. Click their name field, give them a real name (a favorite author, your old coach, anyone), and press Enter.
  3. Open their voice dropdown and choose a voice. A short sample plays so you can hear who they have become.
  4. Send one message through "What do you need?" and watch your renamed teammate take the job under their new name.
The Personalities tab: the roster with name fields, voice dropdowns, and Talk buttons
The roster. Concierge, Marketer, Operator, Producer, Tank, Triage, Writer: every name editable, every voice yours to choose.

If the voice preview stays quiet, your voice service is not set up yet, and that is fine: it is us, not you. Keep the update lane open (Settings, then Updates); voice that works for everyone with zero setup is actively being finished. Renaming works today, and it is the half of this quest that changes how the app feels.

What you just learned: this is a team you shape, not software you accept. Named people are easier to trust with real work; that is the point.

Quest 4 · A Decision Worth a Room

5 minroom: Decisionsneeds: one connected AI

The third door in the Lobby opens into the quietest room in the house, and the most important one.

The Decision Room is the short list of things genuinely waiting on you. Your agents work on their own as far as they safely can. When they hit something only you should call (a spend, a fork in the plan, a checkpoint you asked for), it surfaces here as a card: what came up, why it needs you, what the options are. You choose; the agent picks the work right back up.

  1. From the Lobby, step through the Decisions door.
  2. Read the room. If it is empty, you are looking at the goal state: nothing needs your call right now. That is not a bug; that is the whole design.
  3. Note the Convene the Council button at the top. You will pull that lever in the next quest.
The Decision Room: the briefs shelf and the Convene the Council button
The front desk of the Decision Room: today's briefs, and the Council bell waiting for Quest 5.

When will a card actually appear? The Boss Level at the end of this trail creates them naturally: a project run at Checkpoint pauses here two to four times for your direction. Cards also appear for spending approvals, needed credentials, and even "a new default model shipped" notices. The room fills only when life earns it.

What you just learned: The Construct separates work (theirs) from judgment (yours), and gives judgment its own room.

Quest 5 · Convene the Council

15 minroom: Decisions or the Dojoneeds: two or more connected AIs

Some calls are too important for one mind. For those, The Construct keeps a bell you can ring.

The LLM Council is a panel of rival AI models: each drafts its own answer to your question, they critique each other, and one of them is elected to write the final synthesis. On top of the voters sit six perspective "hats" (the Adversary, the Risk Assessor, the Entrepreneur, the Pragmatist, the User Advocate, the Humanist), each reading your question through a different lens. You get a reasoned verdict with the disagreements shown, not one model's first guess.

  1. In the Decision Room, click Convene the Council. (Or, in the Dojo, toggle the small scales icon on the message bar and send your question there; the deliberation happens right in the thread.)
  2. Paste the brief below, or bring a genuinely contested question from your own life. The Council earns its keep on questions with real trade-offs.
  3. Watch the panel work: voters up top, hats below, a Stop button if you change your mind. Then read the verdict, disagreements and all.
Copy this question

We can take one trip this year: a big summer trip with everyone, or two smaller long weekends spread across the year. Argue it properly and tell me what we'd actually regret less.

The Council deliberating in the Dojo: model voters above, perspective hats below
The Council mid-deliberation: the model voters across the top, the six perspective hats beneath, Stop on the right. This is a real run.

Why two providers? The panel is built from the council-capable AIs you have connected (two to four of them). One provider means one voice wearing every hat; the magic is genuine disagreement. A free Google AI Studio key is the quickest second seat: the guide's Providers section walks you through it in about three minutes.

What you just learned: for the calls that matter, you do not have to trust one AI. You can make them argue, and keep the verdict.

Quest 6 · The Construct in Your Pocket

15 min setup, then foreverroom: Settings → Messagingneeds: Telegram on your phone

The final skill before the boss: leave the house, and take the whole team with you.

Pair your phone once, and a text you send from anywhere reaches your Mac; the reply lands back in the same chat. The Concierge answers: warm, brief, phone-friendly. Nothing about your Mac is exposed to the internet; it reaches out to Telegram to collect your messages the way a browser fetches a page, and only the chats you pair get a response. Everyone else gets silence.

  1. On your phone, in Telegram, message @BotFather, send /newbot, and follow its two prompts. It hands you a token: that bot is your private line.
  2. In Settings → Messaging, paste the token into Bot token. It lives in your Mac's Keychain, never in the app's database. The panel shows Connected when it works.
  3. Click Generate pairing code, text the code to your bot, and watch your chat appear under Paired chats. The code works exactly once.
  4. Flip the switch on, click Send a test message, and feel your phone buzz.
  5. Now go somewhere. From the couch, the car line, the trailhead: text it something real.
Text your bot this

Draft a birthday message for my dad that doesn't sound like a greeting card. Two options: one funny, one that might make him cry.

Settings → Messaging: the Telegram card configured and connected
The Messaging panel with the line live: token in the Keychain, one paired chat, the Concierge on answer duty, and decision pings switched on.

Your leash, not theirs. A build you start from your phone stays inside your spending ceiling; if it would cross the line, The Construct texts you first and waits for GO or STOP. And with decision pings on, the phone taps you when something back home genuinely needs you.

What you just learned: The Construct is not a place you go. It is a team you carry.

Boss Level · Turn It Loose

an afternoon, mostly theirsrooms: all of themneeds: a real project you actually want

Everything so far was a single hand-off. The boss level is different: one brief, a whole plan, several agents, and you only at the moments that matter.

This is what The Architect is for. You give it a brief; it asks a few sharp questions; it lays out a task list assigned to specific agents; you approve; the team dispatches. Run it at Checkpoint and the project pauses at two to four milestones in the Decision Room for your direction, then keeps moving. Pick something real. The difference between a demo and a tool is whether you wanted the result.

  1. In the Terminal sidebar, click the orange The Architect button.
  2. Paste the brief below, or bring your own: the deliverable, the scope, any constraints. Attach files if you have them.
  3. Leave Q&A depth on Default and answer the few questions it asks. Set Involvement to Checkpoint.
  4. Click Generate Plan, read the plan it proposes (who does what), and approve it.
  5. Walk away. Genuinely. Check the Decision Room when it calls for you; watch progress in the Terminal's Briefing view whenever you are curious.
Copy this brief

Plan my mom's 70th birthday weekend: a guest list template, a two-day itinerary with a rain backup, a budget worksheet, and invitation wording I can send by text.

The Architect's New Plan modal with the birthday brief, Checkpoint involvement, and Generate Plan
The moment before the leap: your brief in The Architect, involvement at Checkpoint, and the green button that turns one paragraph into a staffed plan.

Mission control, for while it runs

With a plan live, the Terminal's dashboard earns its name. The tab strip at the top-right gives you three altitudes over the same operation:

And one small ritual worth learning early: the small button in the bottom corner (or Cmd+Shift+O from anywhere) opens the Doctor: a live health readout of the whole system (each vital sign green or amber), with a capture box beneath it. See something odd, or something you wish were different? Jot one sentence and save. It is recorded with full context and surfaces in your Decision Room; when a health check fails and the Doctor knows the fix, it proposes one for your approval. Complaining, as a feature. The guide's Doctor section has the full tour.

The real boss fight is with yourself. The urge to supervise every step is strong on your first project. Resist it once. The checkpoints will catch you at the moments that matter; that is what they are for. You can always run your second project at a chattier involvement level, or a quieter one.

What you just learned: the full loop. Brief in, plan out, team dispatched, judgment reserved for you. This is the thing you installed.

Your Field Kit

The quests taught you the rooms. These are the pocket tools: small, everywhere, and the difference between using the app and being good at it.

Find anythingSidebar · press Cmd+KThe search box filters every thread by name, project, or agent as you type. Status dots tell you each thread's state at a glance: green active, yellow paused, red error, gray complete.
Flag a reply into a SkillHover any agent reply · the flag iconWhen an agent nails something, hover the reply and click the flag. It becomes a reusable skill in the Skills tab. Teach the team once, keep it forever.
The Cost tabSidebar · next to SessionsToken spend per thread and over time. Where the money truth lives; visit it once a week and spending will never surprise you.
The Files tabSidebar · next to CostEvery file your agents created, and every file you attached, in one browser. The team's output drawer.
The context meterThread headerShows how full a conversation's memory is. When it runs high, the thread starts forgetting its own beginning; that is your cue for the next tool.
Wrap SessionThread headerSaves a clean handoff summary of a long thread so the work resumes tomorrow in a fresh, fast context. Graceful goodbyes, professionally kept.
A different brain for one messageThread toolbar · the model dropdownOverride the agent's model for the next message only: a heavier mind for a hard question, a quicker one for a simple ask. It snaps back to Default after you send.
Paperclip and microphoneAny input barAttach a file or a whole folder to ride along with your message; or click the mic and dictate instead of typing.
Hear it, take itHover any agent replyThe speaker icon reads the reply aloud; the copy icon takes it with you. Sibling icons to the skill flag.
Fix Keys and RetryAppears in a thread when neededIf a provider hits an auth error or a rate limit mid-conversation, a banner offers the repair right there. No digging through settings to find what broke.
BackupsSettings → BackupsYour team's memory belongs to you. This tab keeps it that way; make one before big experiments and sleep well.
How the app taps your shoulderSettings → Notifications, and MessagingNative Mac notifications for finished and failed work, plus the phone pings you met in Quest 6. Tune them once and the app respects your attention.
The voice doorAlt+Space, anywhere on your MacThe whole team, hands-free, without the app even being in front. The fastest capture tool in the house.
Project IntelligenceTop of an open projectA question box scoped to that one project. Ask The Architect why a choice was made or where things stand, and it answers from the project's own record.

Housekeeping worth knowing: double-click any thread name to rename it; right-click a thread for Rename and Archive. A tidy sidebar is a kindness to your future self.

Your Adventure Log

Seven boxes. No deadline. Tape it to the fridge if that helps.

When all seven are inked, you are not learning The Construct anymore. You are just using it, which was always the destination. From here: the User Guide is your room-by-room reference, the Cost tab keeps the spending honest, and your own life supplies the quests.

Stuck anywhere on the trail? Reply to the email that brought you this playbook and a human (plus a rather capable team) will help. Found something confusing or broken? Even better: say so. Founding members' complaints are how this app gets good.